Call of Duty: WWII was launched last week, and it’s already Christmas for COD fans who have played Call Of Duty since the beginning. And this time, no more running-on-the-wall it’s only boots-on-the-ground. Soldiers show up more individual and human, instead of looking like a few futuristic, cyber-mutant Marine. And since the soldiers' physical ability is limited, that they cannot sprint for a long time before tiring or leap longer than just a couple foot, the plan is presently a priority.
Call of Duty: WWII is about strategy, decision-making and weapon skill. But more or less, the new game goes back to World War 2 era. Fans are pleased about it, and it seems like the COD franchise is finally back on its track of what the developing team was famous for. Although, Call of Duty: World At War includes a much better campaign along with the zombies have been fresh afterward. While a return to its origins setting is appreciated, the entire thing still is a well-executed formula.
The secret, I think, is Sledgehammer’s commitment to going back to Call of Duty’s core. This doesn’t mean that it strives for realism or that it cuts back on preposterous action sequences, as this remains a Hollywood vision of WWII; there are set pieces which Michael Bay might have considered a bit much. Yet COD World War II puts gritty, fast-paced combat at the heart of everything while trying to give you the most definite feeling yet that you’re part of a platoon being tested to its limits. Sure it can be dumb, gung-ho and prone to uncomfortable shifts of tone, but it can also be powerful, emotive and thrilling.
This isn't about the presentation; it's more incredible because of the way the developing team has executed the entire game. This is easily the best-looking and most visceral Call Of Duty available, and while you've seen a number of those warfare battlefields earlier, you've never seen them quite like this.
Ravaged buildings, rain-drenched woods and the shores and trenches of all Normandy have never looked so grim and realistic in any other games. For all of the discussion of 'boots on the floor,' it's more accurate to say 'boots in the sand' or 'tramping through the snow.' Not any of the previous Call Of Duty has received environments which feel and look so grounded in real-world locations. The environment in COD: WWII is from the real world which feels and look very realistic in the game.
Characters and Plots
This time COD went back into the fundamental mechanics. You have a supporting cast of well-trained soldiers in your squad. Moreover, they directly assist you during combat based on your needs and performance.
- Robert Zussman is your best friend who fittingly takes care of your health pack supplies
- Drew Stiles is equally helpful, he ensures you have enough grenades for the fighting sequence
- William Pierson is a war-hardened, mean, rude and dispassionate officer played efficiently by Josh Duhamel ( reliving his Transformers characte), his eagle-eye skill with binoculars allows you to spot outlines of nearby enemies.
But this isn't about photorealism, but about a confident, dramatic approach. There is a sequence after the Battle of the Bulge in which you have to fight and survive in an icy area which looked more the "Band of Brothers" television series. Playing on PC, I was amazed and thrilled by the noise and atmosphere of the entire experience.And that's not the only factor which produces this kind of warfare vibe.
All these contributions and squad factor are tied to your health and cooldown as you kill enemies. This excellent squad communication and method of supply are gamified. But I think it's a creative and thrilling subject to bond with your squad and kill some enemies on the battlefield.
The outcome isn't necessarily a stricter Call of Duty game. But it's the first in years at which I have not felt like an action movie fighter. You are right in the World War II era with merely a little bit extra care and caution which the past handful versions of Call of Duty didn’t have. But it’s certain that few maneuvers will surprise you, however, too the scripting and pacing give you a few tight situations and enough tiny scratches to maintain your heartbeat pace. It's fantastic at making the predictable exciting.