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Nvidia Announces the New Titan V Volta along with HMB2 Memory

Nvidia released a powerful Pascal architecture based GPU named TITAN X back in the month of July 2016. That GPU promised the users around 11 Teraflops of computing performance. However, earlier this year, they enhanced the performance of this GPU and increased its compute performance to 12 Teraflops. Not only that, they also promised a GPU with the name Titan V, based on the all-new Volta architecture by the end of this year. And it looks like; they are ready to fulfill the promised with the recently announced Nvidia TITAN V Graphics Card.

Nvidia made the announcement at the Conference Workshop on Neural Information Processing Systems event held in the Long Beach, California. As we have already mentioned before, this new GPU from Nvidia is based on the Volta architecture taking the compute performance figures to a whole new level. If we listen to the company, they have actually redesigned the Tensor cores of the exiting GPU, which then feature floating-point data paths as well as independent integer paths, increasing the performance by 9 times when compared to the previous TITAN Xp GPU. The newly announced GPU offers a computing speed of 110 Teraflops for Deep learning and 14 teraflops of Single-precision performance.

The Nvidia TITAN V was announced by the CEO and founder of the company, Jensen Huang at the NIPS conference and features 12nm GPU architecture along with latest Nvidia technological additions. You get excellent energy efficiency in the GPU as well.

Jensen Huang said, “Our vision for Volta was to push the outer limits of high-performance computing and AI. We broke new ground with its new processor architecture, instructions, numerical formats, memory architecture and processor links”. “With TITAN V, we are putting Volta into the hands of researchers and scientists all over the world. I can’t wait to see their breakthrough discoveries.”, he added.

Talking about the GPU a bit more in detail, the TITAN V is based on the GV100 architecture that includes 320 texture units and 5120 CUDA cores. The number of cores is same as in the Tesla V100 GPU unit but there are additional 640 Tensor cores added to the Volta GPU. The GPU can handle up to 110 teraflops of computing performance which has been developed keeping the deep learning algorithms and AI related algorithms in mind. The core has been clocked at 1200 MHz by the company which can be boosted up to 1455 MHz as well.

The Volta GPU is not the only thing that they are offering to the buyers. You also get a 12 GB HBM2 memory along with it. It is the first time any of the Nvidia graphics cards is featuring an HBM2 memory as well. This memory has a data transfer rate of 1.7 GB per second and a 3072-bit memory bus included, thus offing a total bandwidth of 652.8 GB per second. The total bandwidth is more than the TITAN Xp GPU but Nvidia has cut down the bus interface from 4096-bit to 3072 bit in the entire GPU. The RAM has also been decreased from 16 GB to 12 GB. You can do anything with this graphics card, play heavy games, do professional work, run Ultra HD movies and what not.

Talking about the design of the GPU, TITAN V has the same NVTTM cooler that we saw in the GeForce Pascal 10 graphics card series. There is only one difference in terms of looks, and that is the name which is etched on the front side of the GPU. TITAN V comes in a gold die-cast body made up of Aluminum containing a good vapor chamber cooling mechanism for providing the best thermal cooling possible. The DrMOS 16 Phase PCB included in it has the thermal monitoring as well as integrated real-time current monitoring capability as well.

Jeremy Antoniuk, the COO for Deep Cognition said that “As an NVIDIA Inception partner, we trust NVIDIA to deliver innovative solutions to the AI market. Today, their solutions further evolve to better support an important phase of AI development: experimentation,”. “With TITAN V and NGC, Deep Cognition’s Deep Learning Studio has built a powerful desktop solution for AI development, iteration, and training.”, he added.

Call Of Duty: WW2 Patch Brings Lot of Improvements to HQ & Online Play

There is a new update out for the latest Call of Duty: World War II.  One of the best parts of the new COD is that it makes the Headquarter’s social space work as it used to be and was not working as expected till now.

Till now we were only able to experience the Headquarters in the solo experience since you were not able to compete for one on one and earn rewards just similar to other players out there. There were no loot boxes available to open till now in the one on one HQ experience. Before this update, you had to invite each and every player manually to join your HQ session in order to do such things, but it was not at all ideal situation for FPS lovers.

However, they have now released a new patch for the game which brings various fixes for the crashes of the server as well as other connectivity problems. The BAR weapon was very powerful before the update patch but now it has been nerfed and now you will face some more recoil while using it. There was another problem that the players faced where the screen would turn black if the host left in between the game.

The new patch for Call of Duty: WWII is available for Xbox One and PlayStation 4. More details on the patch update for PC will be revealed later. Get the full details of the update patch below:

Most of the new features are focused on improving the Multiplayer mode:

  • The crashes occurring in Xbox One and PlayStation4 are fixed
  • The connectivity issues with the server are resolved in new Call of Duty patch.
  • The issue where the users were prevented from entering the local play match when trying to connect the game without having an internet connection.
  • The glitch where the players were kicked out after the Public match to the lobby with the message “Lost connection to host” has been fixed.
  • The black screen issue has been fixed.
  • Some improvements have been made to the Leaderboard.
  • Sometimes the players were not granted 2XP even when notified, and sometimes they got 3XP, this issue has been fixed too.
  • HQ progression exploit fixes
  • In Scorestreak Training, the issue where the HQ accepts the invite of a backing out player is fixed.
  • Fixed map exploits on Pointe du Hoc, USS Texas, London Docks, and Flak Tower
  • Fixed an issue preventing Scorestreak Training from functioning due to Custom Match settings applied prior.
  • The allowing “snaking” exploits have been fixed
  • One way smokey screen issue is fixed
  • Now the second flamethrower with partial fuel issue is fixed. Now you get full fueld even when you have already equipped a flamethrower.
  • Some of the players reported that they are thrown into a ghost lobby when the host tried to change the game mode. The issue is fixed.
  • The issue where the leader was still showing online even when he left in the middle of the match, is fixed.
  • The issue where there was continuous emoting in the firing range is fixed.
  • The issue where the player was not rewarded after completing the Mastery Challenge is fixed.
  • The issue where the Weekly order does not register the Hill Taker win is fixed.
  • The daily order breathing Fire not tracking issue is fixed.
  • Sometimes the zombies in the game prevented the players from earning the supplies that are dropped is fixed.
  • Zombies and MP split screen issues are fixed.
  • Resolution and enhanced console fixes
  • The issue where the stats are updated even before the AAR is displayed is fixed.
  • Fixed the issue when sometimes the leaderboard showed wrong data.
  • Fixed an issue where changing character’s face and equipping Division uniform displays previous character face and kicks the player out of the menu.
  • Fixed an issue where the headquarters death, division and weapon stats were not logged in the Combat Record.
  • Some UI improvements.

Weapon Updates

  • As we told above, there is now more recoil to BAR weapon
  • Some reticle improvements and fixes for Lee Enfield and Kar98K scopes
  • STG-44 Reticle unlock fix for the reflex sight issue

Campaign Updates

  • There was a issue where the user lose all his progression and the unlocked missions while selecting New Game in the main menu.

Training Updates

  • The updates nerfs the Basic Training

Gamebattle Updates

  • There was an issue where the Call of Duty: WWII gamebattles took too long to start.
  • The Hardpoint GameBalttle time limit has been increased from 5 minutes to 10 minutes.
  • Some other GameBattles improvement.

Call of Duty:WWII Single Player Review

Call of Duty: WWII was launched last week, and it’s already Christmas for COD fans who have played Call Of Duty since the beginning. And this time, no more running-on-the-wall it’s only boots-on-the-ground. Soldiers show up more individual and human, instead of looking like a few futuristic, cyber-mutant Marine. And since the soldiers' physical ability is limited, that they cannot sprint ​for a long time before tiring or leap longer than just a couple foot, the plan is presently a priority.

Call of Duty: WWII is about strategy, decision-making and weapon skill. But more or less, the new game goes back to World War 2 era.  Fans are pleased about it, and it seems like the COD franchise is finally back on its track of what the developing team was famous for. Although, Call of Duty: World At War includes a much better campaign along with the zombies have been fresh afterward.  While a return to its origins setting is appreciated, the entire thing still is a well-executed formula.

​The Gameplay

The secret, I think, is Sledgehammer’s commitment to going back to Call of Duty’s core. This doesn’t mean that it strives for realism or that it cuts back on preposterous action sequences, as this remains a Hollywood vision of WWII; there are set pieces which Michael Bay might have considered a bit much. Yet COD World War II puts gritty, fast-paced combat at the heart of everything while trying to give you the most definite feeling yet that you’re part of a platoon being tested to its limits. Sure it can be dumb, gung-ho and prone to uncomfortable shifts of tone, but it can also be powerful, emotive and thrilling.

This isn't about the presentation; it's more incredible because of the way the developing team has executed the entire game. This is easily the best-looking and most visceral Call Of Duty  available, and while you've seen a number of those warfare battlefields earlier, you've never seen them quite like this.

​The Graphics

Ravaged buildings, rain-drenched woods and the shores and trenches of all Normandy have never looked so grim and realistic in any other games. For all of the discussion of 'boots on the floor,' it's more accurate to say 'boots in the sand' or 'tramping through the snow.' Not any o​f the previous Call Of Duty has received environments which feel and look so grounded in real-world locations. The environment in COD: WWII is from the real world which feels and look very realistic in the game.

​Characters and Plots

This time COD went back into the fundamental mechanics.  You have a supporting cast of well-trained soldiers in your squad. Moreover, they directly assist you during combat based on your needs and performance. ​

  • Robert Zussman  ​i​​​s your best friend who fittingly takes care of your health pack supplies
  • Drew Stiles ​ is equally helpful, he ensures you have enough grenades for the fighting sequence​
  • ​William Pierson is a war-hardened, mean, rude and dispassionate officer played efficiently by Josh Duhamel ( reliving his Transformers characte), his eagle-eye skill with binoculars allows you to spot outlines of nearby enemies.

But this isn't about photorealism, but about a confident, dramatic approach. There is a sequence after the Battle of the Bulge in which you have to fight and survive in an icy area which looked more the "Band of Brothers" television series. Playing on PC, I was amazed and thrilled by the noise and atmosphere of the entire experience.And that's not the only factor which produces this kind of warfare vibe.

All these contributions and squad factor are tied to your health and cooldown as you kill enemies. This excellent squad communication and method of supply are gamified. But I think it's a creative and thrilling subject to bond with your squad and kill some enemies on the battlefield.

​Verdict

Pros

Cons

  • ​Strong Campaign
  • ​Impressive Visuals
  • ​Intense and Thrilling Gunplay
  • Strong Squad Communication
  • ​Enemy Bullet Sponges
  • Few really new situations or ideas

The outcome isn't necessarily a stricter Call of Duty game. But it's the first in years at which I have not felt like an action movie fighter. You are right in the World War II era with merely a little bit extra care and caution which the past handful versions of Call of Duty didn’t have. But it’s certain that few maneuvers will surprise you, however, too the scripting and pacing give you a few tight situations and enough tiny scratches to maintain your heartbeat pace. It's fantastic at making the predictable exciting.

Sony Finally Releases the PS4 Final Update 5.0 for Everyone

Last to last month Sony launched the private beta version of the update that was expected any time before the end of the year. Well, the wait has finally come to an end, since the PS4 5.0 update is now available for PS4 consoled all over the world. This new update is a mixture of many small as well as some big features. Its size is just 375 MBs and the company has made it mandatory for all the console owners. Well, you do not have to worry about updating it manually. Whenever you will turn on your PS4, and if the internet connectivity is available, the update will download itself automatically and install.

Talking about the new enhancements, first of all, Sony has updated the Friend List and included a lot of new tools increasing the management capabilities of the user. For example, now you can make your own separate private list of friends that are specific to a particular game like FIFA 18. By doing this, the player will also have an option to send a combined invite to all the player on your private list at one go. This new feature has replaced the “Favorite Groups” tab that is available in the previous version.

There are new additions to enhance the game streaming via PS4. Now the PS4 Pro users will be able to stream their game in full HD 1080p resolution and at 60 frames per second. Not to mention, you will need a really strong internet connection for that. In case you are a PlayStation VR users, you can now see the new incoming messages as well as the comments on it in the form of a broadcast in front of your eyes. There is another good news for PSVR users too, you now get 5.1 channel and 7.1 channel virtual surround sound support with PS4 5.0 update.

One big problem that most of the users complained about in the previous PS4 4.0 was that the main menu was very slow and consumed a lot of time. The company recognized this problem by updating the quick menu. When compared to the quick menu in the older version, the newer one has a lot more options like the progress of downloads, new invites etc.
Another problem that the previous version had was the notifications which used to pop up in between while you are watching your favorite movie or show. Well, in the latest update, there is an option to disable the notification popups while you are enjoying your favorite media on PS4.

There has been a major change in the Parental Controls and they have been enhanced to a whole new “Family of PSN” level, Sony says. This new system is going to replace the old Master account and Subaccount system. Instead, there will e a Family Manager, who will be responsible for creating the other accounts. The new accounts could be given the role of Parent / Guardian, Child or Adult. Parents, as well as Guardians, will have the control over the restrictions and permissions of the Child’s account. Sony says that the parent can control “use of online features and communication with other players, set restrictions for games, restrict the use of the internet browser, and set spending limits for PlayStation Store.

In the Beta version which was released by Sony in the month of August, stated that in case the user is setting up is PS account for the first time, he will have to pay $0.50 as the one-time fee in order to verify that you are an adult. The release notes that came along with the update do not mention anything of such kind.

Given below are the PS4 5.0 final Update’s Patch Notes:

  • Main Features:
  • You can now add users of your PS4 as family members. This makes it easy to manage your child’s account information and to restrict PS4 features. To add family members, select (Settings) > [Parental Controls/Family Management].
  • As the family manager, you can set up your family.
  • Up to seven family members (including you) can be in your family and use online features.
  • Multiple adults can be in your family. The family manager can make other adults in the family parents or guardians. The family manager and family members who are parents or guardians can adjust parental controls for the children in your family.
  • You can configure parental control settings for each child. Using parental controls, you can restrict use of online features and communication with other players, set restrictions for games, restrict use of the Internet browser, and set spending limits for PlayStation Store.
  • You can configure parental controls anytime from your PC or smartphone.
  • You can now follow anyone, not just verified accounts. Select (Follow) on a person’s profile screen, and their activities and broadcasts will appear in [What’s New]. You automatically follow your Friends, but you have the option to unfollow them.
  • Recommendations for who to follow are now offered based on the games you play. Select (Friends) > (Follow).
  • You can now choose who can follow you and who can see your follow list. Select (Settings) > [Account Management] > [Privacy Settings], and then configure each setting.
  • (Custom Lists) has been added to (Friends). Create custom lists to easily organise your Friends and choose players to send messages or game invitations to.
  • For certain broadcasts, (Communities) now appears on the (Live from PlayStation) viewing screen. To access the broadcaster’s community, select (Communities).
  • You can now view (Notifications) on the quick menu.
  • The following languages have been added as system languages: Czech, Indonesian, Hungarian, Romanian, Vietnamese, Greek, Thai.
  • When broadcasting PlayStation VR gameplay, you can now see spectator comments on your VR headset screen.

Other Features:

  • For (Messages), screen layout has been improved, and the following features have been added.
  • You can now receive music that has been shared with you as a message. • Select the message to play the music.
  • Messages containing a URL now display a preview.
  • The following features have been added to the quick menu.
  • You can now select [Leave This Party] to leave the party.
  • You can now see albums and playlists for songs playing in Spotify.

Dell Launches Two New 34-inch Alienware Gaming Monitors

Dell, one of the leaders in PC and laptop market has announced its latest gaming PCs and laptops in the country at an event held in Delhi recently. Four Laptops and one desktop were launched at the event- The Alienware 15 and 17, Inspiron 15 5000 and 15 7000 Gaming and the Alienware Aurora Desktop. All the new models will be available at Dell Exclusive Stores.

Alienware Gaming Monitor Specifications

The base model of the Alienware 15 ships with Windows 10 64-bit, a 15.6-inch full-HD IPS anti-glare display, an Intel Core i7-7700HQ processor (quad-core, 6MB cache, up to 3.5GHz with Turbo Boost), Intel HD Graphics 530, Nvidia GeForce GTX 1060 with 6GB GDDR5 video memory, 8GB DDR4 2133MHz RAM, a 1TB 7,200RPM HDD, and a 68Wh battery. The Alienware 15 weighs 3.49kg.

The Alienware 15’s big bro, the Alienware 17 comes with very similar hardware. But it’s bigger having a display size of 17.3-inch. Otherwise, everything else is same. Due to its bigger overall size it weighs more at 4.42kg. Both of these Alienware laptops come with Tobii eye-tracking software.

Moving from the Alienware to Inspiron Series, the Dell Inspiron 15 5000 will come with Windows 10 64-bit, up to a 15.6-inch full-HD Truelife LED-backlit On-Cell touch display (14-inch variant also available). The Inspiron 15 5000 will let you choose between Intel and AMD processors, it can have a very powerful and capable GPU– Nvidia GeForce GTX 1050 with 4GB GDDR5 video memory, it can hold up to 32GB DDR4 2400MHz RAM, and up to a 512GB PCIe SSD. It weighs up to 2.55kg and will be available in Black color variant only.

Performance

The base model of Dell Inspiron 15 7000 Gaming comes with Windows 10 64-bit, a 15.6-inch full-HD anti-glare LED-backlit display and is powered by an Intel Core i5-7300HQ quad-core processor with Turbo Boost up to 3.5GHz, Nvidia GeForce GTX 1050 with 4GB GDDR5 video memory, 8GB DDR4 2400MHz RAM, and a 1TB 5,400RPM HDD. It weighs 2.65kg and will be available in Matte Black or Red color variants.

The last product announced is a desktop- The Alienware Aurora R6. The desktop’s base model comes with Windows 10 64-bit and is powered by Intel Core i5-7400 quad-core processor, coupled with 8GB of RAM and Nvidia GeForce GTX 1050Ti with 4GB video memory. There is 1TB HDD storage onboard.

Dell has also tied up with HTC in an exclusive partnership for a limited period to set up VR experience zones across 125 touch points.

Also Read: How to Overclock Your CPU – A Beginner’s Guide!

After announcing the Dell Visor and its refreshed lineup of XPS and Inspiron hardware, the company today unveiled some new hardware as part of its gaming lineup for 2017 at the IFA Berlin. The hardware consists of the Dell Inspiron 15 7000 series gaming laptop, the refreshed Inspiron Gaming Desktop and the massive 34-inch Alienware 34 curved gaming monitor with their respective price tags.

The 7000 series Inspiron 15 gaming laptop packs-in the slightly older seventh-generation Intel quad-core CPUs along with a Nvidia GeForce GTX 1060 GPU. While nothing has been confirmed yet, Dell may upgrade these to the eighth-generation processors a bit later.

There’s a dual fan system to keep the laptop cool and anti-glare display options that are available in 1080p and 4K resolutions, depending on the option you choose. Also available are Thunderbolt 3 ports and this laptop is also VR-ready for the Dell Visor along with the many other options available in the market.

Pricing of the Inspiron 15 7000 laptop starts from $999 for the base models and $1,499 for models with the high-end 4K configurations. The laptop will go on sale globally starting 12 September.

Moving from laptops to desktops, we have the Inspiron Gaming Desktop by Dell. Cosmetically, not much has changed, apart from the clear panel window on the side. The gaming desktop starts from $599 and will go all the way up to $1,249 for the VR-ready configurations.

Price

And where there’s a desktop, there has got to be a display. Dell announced the Alienware 34 Gaming Monitor that will be available in two options. The first model comes with a 3,440 x 1,440 resolution with a 120Hz refresh rate and is priced at $1,499. The second lower priced model sports a 2,560 x 1,880 with a 160Hz refresh rate and will be priced at $1,199. Both monitors will up on sale starting 30 August.

AOC adds two new Gaming monitors to Agon 3 series

AOC has been into new for their new gaming products since quite few time. Now they have announced two more new gaming focused monitors in their Agon 3 monitor series. A fast, as well as accurate monitor, is very crucial for an HD gaming experience. And it looks like AOC has come up with these new monitors keeping high definition gaming experience in mind. One of them is a G-sync gaming monitor while the other one is a FreeSync 2 gaming monitor. The two AOC monitors are special since they offer a very little response time of 0.5 milliseconds.

For those who have very little idea how it matters, a normal TN panel has an average response time of 5 milliseconds. The notebooks that most of the people use possess IPS panels and they have a response time of around 30 to 60 millisecond.

However, the AOC monitors, with so little response time and with super high refresh rate and along with the sync technology, have emerged as two amazing options for the gamers to grab right away.
Both the new AOC monitors spread 27 inches in diameter and feature a screen resolution of 2560 x 1440. Another best thing about them is that they are curved in design.

However, there are some minute differences in both the gaming monitors. One of the offers 144 Hz refresh rate along with FreeSync and HDR support for better color output. On the other hand, the better one feature refresh rate of 165 Hz and a VA panel for much better as well as accurate color detailing but does not features HDR.

But, there is one bad news. Both of these monitors will be launched next year. The company has given no official date, but looking at various sources, we can expect the monitor with FreeSync to hit the European market in April 2018. The consumers will have to pay around $715 or 600 Euro for it. While the other monitor which features G-Sync technology will be available in the month of May 2018 and consumers will have to pay $835 or 700 Euro for it.

GAMECOM 17: Microsoft tells Gamers How to Transfer Data from Old Consoles to XBox One X

Xbox One X, previously known as Project Scorpio, is Microsoft’s 4K UHD console coming later this year. Many gamers are waiting for this beasty console to experience high definition gaming in the latest hi-tech console. We’ve compiled everything you need to know about the new system including its specs, release date, price, games and more.
Microsoft has finally let out most of the details of the upcoming Xbox One X, and it looks like it has been worth the wait.
For starters, the Xbox One X will be fully backward-compatible with Xbox One games – and offer improved performance on these titles to boot.

There are certain additions as well as improvements in the specifications of the console. The processor is cooled using a liquid vapor chamber, a technique that’s becoming more common on more compact devices. It’s obvious that old traditional methods like cooling fans are no longer efficient enough to handle a powerful gaming machine. There’s also a brand-new power-management system for the most efficient delivery of electricity seen on an Xbox console.
And finally, Microsoft revealed the Xbox One X’s price and release date. Read on for full details of everything we now know about the Xbox One X.

• Xbox One release date: 7th Nov 2017
• Price: $749

Xbox One X Specs:

CPU: Eight-core 2.3GHz processor
GPU: 40 compute units at 1172MHz
RAM: 12GB GDDR5 (shared between system and GPU)
Bandwidth: 326GB/s
Storage: 1TB hard disk
Disc: UHD Blu-ray player
Video: 4K output, HDR 10 support
Audio: DTS 5.1, Dolby Digital 5.1 and Atmos, PCM 2.0, 5.1, 7.1
Wireless: Bluetooth, dual-band Wi-Fi, Wi-Fi Direct, IR blaster
Connectors: 2x HDMI (2.0b out, 1.4b in), 3x USB 3.0 ports, IR out, S/PDIF, Ethernet.
There are various methods mentioned by the company that will ease your transition from the old Xbox One or the Xbox One S to the all new Xbox One X.

Methods to Transfer Data from Old Xbox Console to XBox One X

1. Settings back-up – your existing Xbox One settings data (presumably including the new modular Home menu) can be copied to an external storage device and reapplied to an X.

2. Early 4K updates – Patches for 4K game enhancements are likely to be weighty. You’ll be able to download these early on your existing Xbox, then copy them to external storage, or transfer them over a home network when your X arrives.

3. Game and app transfer – After you have received all your X, entire games, as well as apps from your original console, can be transferred over your home network, which should be faster than re-downloading them or copying via external storage.

During Gamescom, Xbox vice president Mike Ybarra also made clear that any Xbox One games currently stored on an external hard drive will be plug-and-play on a new X model.

You can find all this functionality in the tool present in Xbox One X, as shown in the screenshot below:

Final Fantasy XV PC Edition will take 170 GB Space on your Hard Disk

Yesterday was really big for all the PC gamers as well as Final Fantasy lovers as the latest installment of the game, i.e. Final Fantasy XV was finally announced for PC. Yes, it did surprise us all but earlier this year, the director of the game, Hajime Tabata did say that he wanted to see the game running on PC at some point of time.

In addition to the release period, the company also unveiled some additional information about the game. One point that took us aback was the storage size that the game would require on your hard disk. Final Fantasy XV will occupy 170 GB hard disk space. The original trailer video uploaded on YouTube by Square Enix mentioned few more points regarding system requirement.

Final Fantasy XV System Requirements

  • You monitor should support 4K HRD. According to the video, the game can support up to 8K HRD output.
  • The optimum GUP for the game is Nvidia GeForce 1080 Ti. (No Surprise, it is among the most powerful processors in the market)
  • Optimum CPU requirement for the game is Intel Core i7 3.4 GHz or Ryzen 7 1700.
  • You will need minimum 16 GB RAM for running the game smoothly.
  • You can enjoy the game’s sound in 5.1 as well as 7.1 surround sound headphones.

However, we do not know why, but the video was taken down from YouTube later. But some smart people did capture the screenshot of the specifications before it was made non-available.

Also Read: Everything we know about Final Fantasy PC Edition coming in 2018

Raio Mitsuno, the Global Brand Manager told PC Gamer that “We can say now that FF15 on PC supports native 4K and also up to 8K, as well as HDR 10. But we haven’t really revealed anything like minimum specs yet because we’re developing at such a high end which means we can’t really define it with current standards now. At some point, we will publish the recommended and minimum specs, but we can’t say exactly what they are at the moment.”

The Global Brand Director, Akio Ofuji, added to the Brand Manager’s statement:

“Obviously when developing for PC we have to keep in mind the demographic and players that play on PC and what they’re looking for. From from a technological standpoint, we’re trying to meet their standards and obviously, when we think about PC gamers we put in a first-person camera mode in the PC version.

We’re doing stuff to cater to the PC audience and we hope that by appealing to what they’re used to, that’ll bring them into the franchise and make them into fans of Final Fantasy.“

We still do not have a clear picture of the game that we will be seeing on your desktops. Square Enix said that the Final Fantasy XV PC Edition will come out in the early months of 2018.

Acer Predator X27 and Asus ROG Swift postponed to Q1 2018

Last April, Acer promised the world an outstanding monitor named Predator X27, which according to the company would possess a “jaw dropping showstopper” display. You would have agreed the same looking at the initial specification sheet that was provided by them. However, Acer promised the consumers that they will bring Predator X27 monitor out this year, but now it looks like the fans will have to wait till next year to get their hand on this brilliant display screen. Acer has postponed the launch of Predator X27 until the first quarter of the next year, i.e. 2018.

If you have been waiting for ROG Swift PG27UP gaming monitor, we have another bad news for you. The Asus ROG Swift PG27UQ was announced by the company almost at the same time when Acer Predator X27 was announced, but after delayed the launch of their beastly monitor, Asus also updated that they are planning to release their super monitor next year as well.

Both of the companies, i.e. Asus and Aced did not provide any specific reason for the delay. Not only that, they do not have any fixed released date for the monitors as well. So, all you can do is wait till next year to get these monitors included in your gaming setup.

Also look at:  Acer R240HY Review: A Visual Treat for Your Eyes!

In case you have very less idea about these upcoming monitors from Asus and Acer, they will feature a huge 27 inch IPS display panel with 4K resolution, as expected. The screen will have a resolution of 3840 x 2160 with super-fast 144Hz frequency. Apart from this common spec, there is a list of other features that Acer is planning to offer along with its monitor which includes:

• Support for HDR10

• The users get support for Nvidia G-Sync

• The Acer monitor will possess Tobii eye-tracking technology and Nvidia Ultra Low Motion Blur

• There will be 384 LED lighting zones which will be individually controlled

• 1000 nits of brightness

• There is 100% sRGB color space coverage

• A response time of 4ms.

There is no doubt in the fact that these monitors will offer outstanding visuals to the gamers with well-defined whites, spectacular color reproduction as well as dark deep blacks. However, we will have to wait and test whether these specifications actually matches the real-time performance of the monitors. Still, we can predict that with 4ms response time and inbuilt Nvidia G-Sync support, gaming on them are going to be ultra-smooth.

Since, both the Asus and the Acer monitors have similar specification sheet, we think that both the giants are getting the monitor panel from the same manufacturer and then putting the additional specification and firmware on top of it. In addition to the release date, they have also not hinted the price of the monitors. But we expect them to fall somewhere between $1000 to $1500 tag which is quite expensive but that hardly matters when it comes to HD gaming experience.

There Could be a Gaming Tournament in Olympics 2024

There is a good news for all the professional gamers and gaming junkies out there. If you love playing video games, it is your life and passion, you can host your country in the Gaming tournament that we might have in 2024 Olympics to be held in Paris. The Paris Olympic bid committee’s co-president told the Associated Press that they are going to discuss the possibility of hosting a video gaming competition after having a discussion with the Olympic committee and the with people representing various gaming circles.

The co-president, Tony Estanguet said that “We have to look at it because we can’t say, ‘It’s not us. It’s not about Olympics,'” Estanguet said. “The youth, yes they are interested in eSport and this kind of thing. Let’s look at it. Let’s meet them. Let’s try if we can find some bridges.”

He added, “I don’t want to say ‘no’ from the beginning,” he added. “I think it’s interesting to interact with the IOC, with them, the eSports family, to better understand what the process is and why it is such a success.”

Estanguet accepted that the idea of having a gaming competition at least deserves to be a part of the discussion.

However, the official list of event that are going to be held in the 2024 Olympics will be formed in the year 2019. And the final list of sports will be announced by the committee in Tokyo after the 2020 Olympics.

Not only that, in 2014, Rob Pardo, the former Blizzard chief said that video games have a good chance of becoming a part of the Olympics. He said, “I think the way that you look at eSports is that it’s a very competitive skill set and you look at these professional gamers and the reflexes are lightning quick and they’re having to make very quick decisions on the fly,” he said. “When you look at their ‘actions per minute’, they’re clearing over 300.”

But, Paris is still not the official host of Olympics 2024. The final call will be made next month in September. There was a doubt between LA and Paris, but later Los Angeles was picked as the host for Olympics 2028.

Well, let’s wait and watch what is coming for the gamers. There are no rules and regulations around video gaming and what games would be picked for competing, nothing is known. What do you think should happen? Share with us in the comments below.